Podcast (sound-of-play): Download (Duration: 1:47:47 - 98. Sound of Play 150 was edited by Jay Taylor ( it’s not just about what we like, so venture over to our forum at and put forward your own suggestions so that we might include them in future shows. ![]() Young/Brian D’Oliveira – Tearaway, 2013ġ0: Goal Scoring Superstar Hero by Jon Hare and Richard Joseph, vocal by Jackie Read – Sensible World of Soccer, 1994ġ1: The Spine by Darren Korb and Ashley Barrett – Transistor, 2014ġ2: Quiet’s Theme (Donna Burke version) by Akihiro Honda – Metal Gear Solid V: The Phantom Pain, 2015ġ3: You’re Not Here by Akira Yamaoka, vocal by Mary Elizabeth McGlynn – Silent Hill 3, 2003ġ4: Everything’s Alright by Laura Shigihara – To the Moon, 2011ġ5: God Hand (English) by Masafumi Takada – God Hand, 2006ġ6: Dragonborn by Jeremy Soule – The Elder Scrolls V: Skyrim, 2011ġ7: You Wouldn’t Know by Jonathan Coulton – LEGO Dimensions – Portal, 2015 Track listing for this show is as follows:ġ: A Secret Course by Koji Kondo – Super Mario Sunshine, 2002Ģ: Parappa’s Live Rap with MC King Kong Mushi by Masaya Matsuura – PaRappa the Rapper, 1996ģ: Randy Dandy-O by Sean Dagher – Assassin’s Creed IV: Black Flag, 2013Ĥ: Donuts Go Nuts by Matt Chaney – Splosion Man, 2009ĥ: Thrilling Is This Love by Tsunku? – Rhythm Heaven Megamix, 2015Ħ: Gathering Wood by Chuck Ragan – The Flame in the Flood, 2016ħ: Aria Di Mezzo Carattere (Live with the Swedish Radio Symphony Orchestra) by Nobuo Uematsu vocal by Sabina Zweiacker – Final Fantasy VI, 1994/ 2016Ĩ: Tajya Natata (Blue’s Theme) by Nobuyuki Shimizu/Kemmei Adachi, vocal by Greg Irwin – LocoRoco, 2006ĩ: The Message by Kenneth C. teleplay), 412 Sunshine Years, The (Klein), 209 Suntanned Days (Cooney), 70 Super Mario. © 2005-2008 Acmlm, Xkeeper, blackhole89 et al.Joining host Leon Cox ( for this special 150th edition of Sound of Play is Ryan Hamann ( and Jay Taylor ( we aim to bring you with Sound of Play is a diverse sample of some of our favourite pieces from the many air-punching, spine-tingling, tear-jerking and grin-inducing videogame soundtracks we’ve heard over the years. 64 Such Devoted Sisters (Goudge), 127 Sudden Endings (Kerr). Main - SM64DS hacks - Super Mario Sunshine 64 DS I can't wait to see Sirena Beach and the rest of the game Wow Fiachra that looks amazing! Great Work. Then I'll have to make new levels to replace the secret/challenge levels which can't be ported. Sirena Beach is next, including Hotel Delfino. Get out.įinished Noki Bay, including the underwater city, red coin bottle and of course, Nokis! Video/screenshots in first post. 2 of 03-10-13 02:44 AM)įaking your suicide is a terrible thing to do. What they don't know is that our wealth gives us happiness as well : Although, the collection is only available for a limited time, as the game will be removed from both the Nintendo eShop and physical stores at the end of March 2021. So Apparently Norway is rich while Denmark and Sweden are happy. The collection also comes along with Super Mario 64, the first 3D Mario adventure, and Super Mario Galaxy, Mario's first 3D adventure out in outer space. Beat Polari using a deck that's so bad not even the biggest retard of retards would play it: FTKing Polari on DN yet AGAIN: 100% DONE: >8D FTKing Polari on DN using a mediocre deck: 100% DONE: I can't wait to see the hack finished!įormer SMG2.5 Advertiser and one-time Level Designer/Artist Just be aware though, I'll be doing the original levels first which'll take a good while. Be courageous and strong and we are sure that both you and Mario will have a great time. of course for you to keep having water you have to remember to pick up all the water you see around. The storyline of the game is set on the tropical island Isle Delfino. ![]() I could maybe use them for where the challenge (no fludd) levels were meant to be or as secret bonus levels or something. Your mission will be very important because you will have to help Mario get rid of all his enemies with the help of its water jet to climb. Super Mario Sunshine was released for the GameCube (Nintendo’s 6th generation console) back in 2002 and was the 2nd Mario game in the franchise to utilise 3D graphics the one before being Super Mario 64 which was released in 1996 for the Nintendo 64. If you've designs for extra levels I'd like to hear them. I can type designs for those levels if you want me to. In this room you have a pile of apple pies Gridatttack: I still think the whole smg2.5 team are still in middle school lolĬosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great That looks amazing, the only thing that concerns me is the ground textures. with Hover, Rocket and Turbo Nozzles:Ĭan someone lead me to a non-capitalist clothing store?
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